It’s finally hereeeeeeeee!
Regardless, I’ll admit I mostly ordered this book for the limited edition Black Flash model but I was also rather interested in seeing how the team rules worked for the likes of the Suicde Squad and such.
I do have something I need to admit though, I don’t actually own the main rulebook for Batman Miniatures Game. I’ve read through the initial PDF version of the rules and I never got around to buying the hardback version yet, so bare that in mind if I skip over a lot of the rules as a lot of it doesn’t mean a massive amount to me at the moment. The hardback rulebook will be a purchase for the future though!
Having disclaimed that, let’s dive in shall we?
For the purposes of this slap-dash overlook, I’ll be checking out just the rules as well for creating Teams. The rest of the rules in the book to me would require a lot of cross-referencing the main rules to explain what they mean, and the background sections could be better explained by various DC Comics wikis than by me.
So Long Henchmen!
The Team rules as far as model selection goes are pretty simple to explain. The biggest changes are that Henchmen are never used (unless directly specified as being able to join a particular team) and that the limits on taking Sidekicks and Free Agents goes out the window!
Each team has its own chart on which models can be used in that particular team, alongside whether they could lead it or not (being referred to as the “Boss” if in charge). Each team has one model that if taken MUST be the Boss, whether it be the lies of Amanda Waller for the Suicide Squad or Nightwing for the Teen Titans as examples.
If they are not taken, then one of the models with either Leader or Sidekick will be the Boss if the matching team chart allows that particular model to be. If you have for whatever reason a team contains neither the conpulsorary Boss choice nor any applicable Leaders / Sidekicks, then a Free Agent would be chosen tools dictated by the teams selection chart.
Team Special Rules!
Each team (Teen Titans and Birds of Preys for the heroes, Suicide Squad and Secret Six for the villains) also has its own special rules, exclusive strategies and Victory Point modifiers to best suit the character of each one. The Teen Titans are inexperienced, the Birds of Prey are stealthy but merciful, whereas the elite Secret Six function better when they don’t total over the number of their namesake (six members or under) and best of all – the Suicide Squad all have in planted micro-cranial bombs that start taking out random crew members when they aren’t acquiring enough VPs. At least their Boss chosen is immune to their head exploding!
If you hadn’t guessed already, the Suicide Squad is right up my street!
No real competition in my mind, as the team has 21 (yes, count ’em) members to choose from, ranging from classic stalwarts like Rick Flag, Captain Boomerang and Deadshot to more recent additions such as Harley Quinn and (yes!) Reverse Flash. There’s loads to choose from and a number of them are named but not currently available as miniatures for those looking for hints of future releases…
As for the ones I’d pick, I have Copperhead sat on the shelf so she’s in, and I’d love to Reverse Flash and Captain Boomerang to incorporate a sort of anti-Flash theme. I could then either go for Black Manta to lead or stick with Boomerang as boss and fill up ranks with some of the cheaper and more disposable villains available…
Sounds Great, Any Criticisms?
Being a Flash and Green Arrow focuses book, the lack of Count Vertigo and the Rogues too disturbs. I did actually wrote a whole section about this but WordPress ate it all up…
Book Worth It?
Simple, you play BMG? Buy it now!
I’ll leave you with this picture…