Warhammer Quest: “House-rule vs GW” Adversaries (Part I)

…six months later…

It’s been a while, I know. I’m not the most productive of hobbyists, which is probably clear by my lack of output in recent times!

What I did do around the time of my last post here was a series of custom Adversary rules for both current Warhammer Quest games. I wrote a load, posted them online, got a bit of feedback then moved away from that and onto the next shiny thing that Games Workshop had just released.

Circa November 2017 – Newly released today as well is the first new product we’ve got for Warhammer Quest in a while now, the Chaos Adversary Cards!

60220799002_ChaosAdversaryCards01
Source: Games Workshop – used without permission

As someone who owns a small painted (gasp!) collection of Skaven for Age of Sigmar, and earlier on in the year wrote some rules to be able to use those in Warhammer Quest – I was dead keen to get my hands on these cards and compare and contrast what I’d written back in May to GW’s new “official” ones.

For obvious reasons I’m not going to post or quote anything from the Adversary cards, but merely to compare the differences and similarities between my humble efforts and the real deal. If you want to have a look at all my previous house-rule efforts (including non-Chaos Adversaries like Death!) check the following link for my Google Drive WHQ folder;

https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU

Clanrats 

I’ve got at least a box worth’s done and dusted last year, so these were among the first I wrote some rules for – looking back my efforts were surprisingly similar to GWs!

Clanrats (old)
Source: Circus of Paint – Warhammer Quest house-rules

In terms of GW’s efforts, I deduced the following differences to my efforts (shown above);

  • Higher Vigour and Clanshield bonus – making them a bit tougher, but on the other hand – lower Agility!
  • Standard Bearers improve Vigour for all Clanrats, but only whilst still on the board – my version made Clanrats more likely to hit (so a big shift there!)
  • More Clanrats overall – my version calculates how many are generated per Hero, whereas GW has gone for a more streamlined “roll this many D6”. For a standard group of four Heroes, my Clanrats can generate 4 – 12, whereas GW’s have a much wider range.
  • GW’s Clanrats don’t have Scarper, whereas mine do (I copied it from the Grot Scuttlings in Silver Tower, as I though it was thematic!). GW’s Clanrats also have the potential to generate more than my equivalent.

Overall, not too big a difference – except GW’s Clanrats come in greater numbers and pack more of a punch! I’m sure they play-tested theirs far more than my meagre handful of attempts too.

Was there anything I don’t like about GW’s? – Only that they lumped Spears and Shields together as one weapon profile – I quite liked how my Spears were worse than Swords, but had the bonus of being able to attack from two squares away. I can live with this change though!

Stormvermin

Despite only still having them assembled in a box gathering dust, Stormvermin were the next port of call for the house-rules treatment;

Stormvermin (old)
Source: Circus of Paint – Warhammer Quest house-rules

In terms of GW’s efforts, I deduced the following differences to my efforts (shown above);

  • Many of the differences I pointed out for the Clanrats also apply to the Stormvermin (unsurprisingly!) – Higher Vigour and Clanshield rule, lower Agility, same rulings for the “command models” across both groups.
  • GW’s version of their standard Rusty Halberd does more consistent damaged (a set number instead of 1D3) but a cost of an attack Dice. Overall, averaging both out probably yields in fairly similar results (mere conjecture – I can’t be bothered to prove that!)
  • The main differences are in the Behaviour Table – My “Guard” result is quite different to GW’s “Murderous Ferocity” that they put in it’s place – not surprising as my one works with custom-added keywords so they synergise with any other Skaven Warlords / Grey Seers on the board.

Overall, not too big a difference – Very similar to the differences between mine and GW’s Clanrats for the main part.

Was there anything I don’t like about GW’s? – Not that I don’t like it, but I still feel my “Guard” behaviour result is more interesting and characterful than what GW replaced it with. I can understand why this is though, mainly comes down to different design approaches – GW has gone for a more standalone streamlined approach (which I can appreciate).

If you come back for my next post, I’ll be following on from this one with some more “house-rules vs GW rules” analysis – continuing the Skaven theme with the dreaded Skaven Warlord as well as diving into Clans Pestilens – Plague Monks and Priests!*

*I wrote rules for Plague Priests but GW didn’t (due to lack of a plastic clampack model I suspect), but we’ll still compare and contrast design styles.

Thanks for reading, and keep rolling those sixes!

ps. I also own Shadespire and have a few games under my belt, so expect some content on that one soon!

 

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6 thoughts on “Warhammer Quest: “House-rule vs GW” Adversaries (Part I)

  1. Great seeing you back mate!

    WHQ is probably my fav game currently and I also jumped on the new cards as they will help vary the games and I can use more of my tzeentch collection and my now growing Nurgle collection.

    Excited to see what you’re doing with Shadespire. That’s the next big thing we’re going doing here also.

    Liked by 1 person

    1. I’m so glad Skaven were a big focus for these cards, its opened up more options for using my small painted AoS collection in Quest.

      Shadespire was one I wasn’t planning on getting into – right up until the Skaven warband were announced – now I’ve got the Core set and the Sepulchral Guard and I’m loving the game!

      Liked by 1 person

      1. You play Hammerhal now? We haven’t come that far yet. Still on Silver Tower.

        Sounds awesome! Everyone is saying the same thing and it kinda funny as I was very underwhelmed when the rumours came.

        Like

      2. Not played Hammerhal yet, haven’t even finished assembling all the miniatures! I went with an ambitious basing scheme for both WHQs and have regretted it, so swapping back to simple sand bases – I’m currently prepping the Khorne models so I can paint them alongside Garrek’s Reavers from Shadespire – my preferred warband of choice!

        Liked by 1 person

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