First Impressions: Idoneth Deepkin [Part II]

 

As hinted at last time, I thought I would continue my initial musings on the newly-announced Idoneth Deepkin (original right?).

First up, eel calvary. Concepts like this certainly help to push Age of Sigmar away from the Tolkien-esque mentality of Warhammer Fantasy.

As with many recent GW kits, these have two unit options – with spears or heavily-armoured versions with swords.

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I looked at this image last time but what I completely failed to notice were those shark riders in the background! They look like sleek shooting platforms which echos some of their Aeldari and Harlequin counterparts in 40K.

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Flying giant sea turtles! Very much a centrepiece for the Idoneth Deepkin range – I’m not sure what’s going on with the platform and it’s crew though. I’ve seen some commentary online comparing that crewman at the back with the Mistweaver Saih because of the similarities of the mirrored helmets. Speaking of which, I’ve read a lot of conjecture that the Mistweaver Saih retroactively comes under the Idoneth Deepkin, but I’m not convinced. I’d love to be proved wrong though, as I have one sat unopened waiting to see if these rumours are correct or not.

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Speaking of characters though, we also got a very brief glimpse at a number of them in the teaser video.

From what we can see so far, I’m guessing that;

1) Some form of combat character – the weapon is an interesting cross between a hooked spear and a fishing rod(!). The little lantern hanging on his back recalls me of a type of deep-sea fish (who’s species completely escapes my mind right now!

2) A fan-favourite already due to that weapon-wielding octopus, but the Aelf himself looks to be some form of stern overseer type – like the equivalent of the Spoilpox Scrivener from Maggotkin of Nurgle?

3) Most certainly a mage character, as parts of it really remind me of the older High Elf Wizards (though I can’t put my finger on exactly why!). Special notice to the cute little manta / fish hybrid on her left flank.

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I think that covers everything we were treated to this Adepticon reveal regarding Idoneth Deepkin, but there were a couple smaller tidbits regarding upcoming Age of Sigmar…

I don’t really know what it is, but this giant purple skull-urchin hybrid is a hit in my books. I’m pretty sure it’s related to some of the recent Malign Portents campaign, so I’m certainly going to have to actually read those short stories that have been published on the campaign’s mini-site!

That’s all for now, see you soon!

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First Impressions: Idoneth Deepkin

The Idoneth Deepkin have had the community buzzing ever since their first glimpses from Daughters of Khaine – with the GW Adepticon reveal last night / yesterday, we’ve gotten our first glimpses at the range!

Since I’m UK-based, this’ll probably be older news now but I still wanted to share my thoughts on parts of the range, as I’ve been anticipating them as much as many other people! I also wanted to talk a little about my current Age of Sigmar / Warhammer Quest projects and how the Deepkin may fit into those.

First off, let’s just get out of the way how much I love this guy! I’ve seen online people referring to him as the “Avatar of Mathlann”. As far as I remember from Warhammer Fantasy lore, Mathlann was basically a sea god of some sort? (feel free to update me on this!)

Anyway, actually looking at the model itself! That cape is the first thing that comes to mind, I love the rising tide effect along with the tiny shoals of fish that really bring across that magical sea-based effect. You can certainly see a lot of design influences in the pose that have come from the Avatar of Ynnead released for 40K last year (especially it’s “psychic hurricanes ” billowing around it!)

Returning to the Avatar of Mathlann, I love how gaunt and lithe it is. The whole range seems to have this wonderfully distinct Atlantean vibe which this model encapsulates perfectly with all the fishy armour details, the trident and that magnificent orange crest-fin.

This is a model I would buy just to paint because it is a beauty!

Next up, what appears to be some form of wizard alongside one of the two variants of the basic infantry.

The wizard (no idea what he is called) is something I’d probably pick up just to dip my toes into the range (don’t want to commit to buying too much knowing my slow painting track record!). Having just painted up a Black Ark Fleetmaster (more on that later!) the head on that model is very similar to this Idoneth wizard. The high collared cloak reminds me of Genestealer Cultists and the staff has these funny little wind chime things hanging from it. Special mention to those mean Piranhas floating around his feet too!

The infantry are quite interesting as they’ve been quite divisive from what I’ve read. One of their unique design choices is that they’re blind – which echos real-life deep sea creatures. In regards to the rest of their designs, they seem more like Wanderers than anything. I know if I got some I would certainly drop the pale skin tones and go with a darker grey, perhaps mix in some additional nautical details as well (sculpted or painted).

Finally I wanted to mention this badass! I don’t know what he is, but he was fleetingly shown amongst a number of character models in the teaser video. Intriguing!

He very much has that pirate theme going on….which leads me nicely into what I’m working on at the moment!

As you’re all probably aware by now, I own both current Warhammer Quest games and yet have still to actually paint any of the models within!

*shock horror!*

I have recently started on slowly working through all the Heroes from both sets (since I’ve been working on Steelheart’s Champions for Shadespire it made sense to also chuck in both Stormcast Eternal heroes into the painting queue).

I painted up the Black Ark Fleetmaster first, as 1) he’s one of the heroes I wanted to get first and 2) I bought a couple boxes of Corsairs to scratch that nautical itch until the Idoneth Deepkin are released. Ever since Age of Sigmar was released (nearly three years ago!) I’ve just been focused on the Chaos Grand Alliance, so switching to Order has been a refreshing change! Using the Quest heroes as a basis, I’m looking to slowly build up a mixed Order collection as I’ve never really delved into that side of the Warhammer spectrum before.

Black Ark Fleetmaster

Since finishing the model, I’ve noticed a couple of areas that need touching up – but aside from that I’m happy with the “army standard” I’ve hit here!

I am super happy with the choice of blues and purples for the base, as a callback to Silver Tower. This is what I’ll be using as a standard basing scheme for all my Order models (thanks to the Shattered Dominion base kits!)

WIP Black Ark Corsair

I’m also working on some Corsairs to go with the Fleetmaster. I’m working on a schedule of building and painting 5, then switching back to another character to finish off then back to the next 5 Corsairs and so on until all 20 are done.

I may come back to do a second part on my first impressions of the Idoneth Deepkin, but I hope you’ve enjoyed what I’ve done so far. If you haven’t yet, I suggest you follow me on Twitter (@Sharkey2112) for frequent painting updates.

I aim to give this blog some more attention again soon!

Warhammer Quest: Shadows over Hammerhal – So What’s New?

I have Blood Bowl to paint. I still even have Warhammer Quest: Silver Tower to paint…

As the follow-up from last year’s excellent Silver Tower, this naturally is very similar in many ways – namely the bulk of the core rules (albeit tweaked and added to) as well as all the Heroes and Adversaries being cross-compatible between both games. More on that later!

What’s the mean difference then? Why should anyone pick this up when Silver Tower still exists? Well, Silver Tower is a wholly co-operative game, whereas Shadows over Hammerhal takes that co-operative mentality and pits it against an extra player, the Gamesmaster! One of the main criticisms I’ve seen of Shadows over Hammerhal online is that the GM is an essential part of the experience, you can’t play the game without him. Whilst I understand this, Silver Tower still exists as a current GW product for those that still want that pure co-op experience (or uncooperative, depending on your gaming group). 😉

The GM’s role (unsurprisingly) is to run the game – controlling the various Adversaries as well as placing the dungeon chambers, according to whichever Dungeon the adventurers are currently battling through. Those who can remember the Roleplay Book from the original Warhammer Quest (ah the 90’s!) will get some real nostalgic kicks out of the dungeon campaign included in the Adventure Book. Enemies, traps, danger and glory ahead! Lots of variation between the various floors of the dungeon, considering the limited varieties of Adversaries included in the box. Lots of inspiration for making your own fiendish dungeon designs!

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Speaking of Adversaries, another debated part of the set. In Silver Tower, we were treated to a whole tightly-themed collection of Tzeentch Daemons and Disciples. Whereas in contrast, Shadows over Hammerhal has a more eclectic range of minions picked across the spectrum of Chaos gods; Putrid Blightkings for Nurgle, Bloodreavers for Khorne and (returning from Silver Tower) Kairic Acolytes for Tzeentch. To top those off is the Chaos Sorcerer Lord, reimagined as a Slaaneshi follower.

Whilst at first glance these are a rather disjointed collection of chaotic kind, at the back of the Guidebook is a two-page spread for every hero and Adversary group – combining both a simple yet effective painting guide as well as some background information on what their places are in the setting of Shadows over Hammerhal. It’s these little background tidbits that help to sell the idea that these otherwise-opposing factions would work together, temporarily bonded together by the scheming of the Sorceror Lord Redomir.

I mean, I’ve not even starting reading the 30+ pages of new background material – setting the scene for the city of Hammerhal and of the twisting depths underneath. There’s a lot of new background material to soak in, really mixing the “shiny” fantastic look of the Mortal Realms with the seedy underbelly markets and taverns that encapsulated the Old World so well. I’ll probably post more on that when I’ve actually read it!

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Back to Adversaries, rules are included for the following;

Chaos Sorcerer Lord (Redomir) – now as an Adversary rather than a hero. Sorcerer Lord vs Sorcerer Lord? Why not!

Putrid Blightkings – A fan favourite from the End Times. Same old, same old.

Bloodreavers – Their Weight of Numbers rule can be deadly, so don’t let that happen by them ganging up on your heroes.

Karin Acolytes – Pretty much same as in Silver Tower, except….

Since Shadows of Hammerhal uses full multi-part sprues instead of the single-piece models from its predecessor, the Adversary group now number up to 2d6 (ten models maximum per group). Returning Tzeentchian culprits like the Acolytes have been updated to account for this, as well as full rules options for all the various standard bearer and musical options. It’s almost like they want your Shadows over Hammerhal collection to be compatible with mother game Age of Sigmar. As a friend put it, it’s like Games Workshop are trying to get your to buy more models of the starting point of this set. Obviously, and it works!

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Exotic Adversaries are back too! New ones include;

Blood Warriors – Their No Respite rule means they fight on until the end of their phase, even if they are killed!

Wrathmongers – The somewhat strange red-skinned brutes return with their Wrath-flails(!). They whip up a frenzy for nearby models – friend or foe! Blood for the Blood God!

Plaguebearers – Daemons of Nurgle, their strength comes in several attacks and abilities which can stun nearby heroes. I can imagine that getting frustrating fast!

Tzaangor – Same as in Silver Tower, but with updated group numbers and options for Icon Bearers and Brayhorns

Tzaangor Skyfires – Identical to the rules in the most recent White Dwarf mag (at time of writing). As this has already been covered in such publication recently (along with the Tzaangor Shaman (hero) and Tzaangor Enlightened (Adversaries) , I would of preferred something new instead.

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The best thing about all these thematic variety of miniatures and the more open-narrative in Shadows over Hammerhal, is that one could easily add their own Adversary groups to the mix with existing Age of Sigmar models! Whilst any sort of low-level Chaos seemed to fit the bit nicely, with a bit of imagination one could easily substitute Chaos for something entirely else; Orruks and Gross, Zombies, Fimir, Ogors, Deathrattle Legions etc….

This is one of the definite selling points of Shadows over Hammerhal for me. It makes me want to add some of my other collection to the mix. In fact, I’m in the process of writing my own rules for various Skaven critters to give a go and test one day. Having a lot of existing Chaos / Destruction / Death heroes for Silver Tower makes it a lot easier to write Shadows over Hammerhal Adversary rules for them. I might share them with out sometime…

I’m going to stop for now – still lots to delve into and even more to paint in the meantime, Thanks for reading, and let me know your thoughts as always!

(Ps I’m on Twitter – catch me there by searching for “Circus of Paint ☠️” or click the embedded link at the top!) 

 

 

 

 

 

 

Unboxing: Tzaangors (Thousand Sons / Disciples of Tzeentch)

It’s been a while since I’ve posted but I haven’t been completely idle. Alas, that’s an update for another time as I though I’d do an unboxing for one of my favourite classics to re-emerge from years past – Tzaangor!


First introduced in the Realms of Chaos tomes in years past, then more recently re-invisioned and actually made as plastic miniatures this year for Warhammer Quest: Silver Tower. Now with this month’s twin-release of Wrath of Magnus and Traitor Legions – followers of Tzeentch can rejoice that we now have a full multi-part kit for the bestial blighters!

What’s in the box?

In the box you get six sprues (2 duplicates of 3 different ones);

(shots of front and backs of sprues)

 

Interestingly there are a lot of weapon options here. This serves as a duel-purpose kit for both Warhammer 40k as well as Age of Sigmar. You get enough standard pairs of close combat weapons for all ten, as well as the option to swap them all for the chainsword and Autopistol (40k only). In addition, there are also a couple great weapons (I spot an axe and a really long two-handed sword) as well as bits for a Standard Bearer and a Musician (Age of Sigmar only). In fact, you get two copies of the banner and trumpet so those could be great for converting duplicate Pink Horror units!

To finish off the box contents, you get the usual instructions as well as a bag of ten 32mm round bases.

Instructions are simple enough, but however here comes the main critique of this set. The instructions miss out how to assemble any of the Age of Sigmar specific options (shields, great weapons, command options etc.) I can cope with the instructions not telling me how to assemble the special optional head for the Twistbray (it’s two parts. It’s obvious!) but the rest seems rather odd being missing. I did notice how the instructions only mention 40k. Am I missing any Age of Sigmar specific instructions?

Overall Thoughts

I haven’t begun assembling them yet, but reading through what instructions I have makes these seem like a simple enough kit to assemble.

Hobby Plans

I was all set to go with the chainsword and Autopistol combo for the box to go alongside my slowly growing Chaos Marines for 40k.

However…

About an hour before I could leave work, come home and wrote this, GW posted this teaser on social media…


Utterly fantastic news! What a great surprise for my birthday tomorrow! 

I’ve been keenly waiting for this Battletome since Silver Tower got Age of Sigmar Warscrolls shortly after release.

That has thrown a spanner in the works though, so now I think the standard close combat weapons option would be best as I could use them across both systems. Whilst I love the aesthetic of savage Gor-Kin with pistols, I’m willing to compromise to greatly expand their usefulness.

I would finish with a comparison picture between this kit and the Silver Tower ones, but I have yet to put clippers and knife to the former. I’m gonna do that right now, so thanks for reading!

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One made from kit on the left, Silver Tower monopose one on the right. 

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I’ll just leave these here..

Tzaangor Hero! Tzaangor on Disks!

Hobby Time: Fun with Priming

Apologies for the long absence since my last post. I’m temporarily in-between accommodations so naturally my hobby times have suffered!

The idea for today’s post came about as I found my little book where I used to jot down paint recipes. Contained was a recipe for Nurgle skin that I forgot about, based off of a basecoat of Zandri Dust primer spray. I rather liked how garish and colourful the Putrid Blightking I practised on a while ago turned out.

So, why not try that again but this time with the Lord of Plagues I had awaiting some paint?

Since I’m not currently in a position where I’m able to paint properly, I figured I would at least try out the old Zandri Dust primer again;


I also gave it a light dusting of white primer over the top – a very quick way to get a solid warm basecoat to work off!

Naturally for my other Silver Tower models I wanted a cold, blue hue so off I went and bought a can of Macragge Blue spray. Following the same priming technique as above, a couple of examples;


Interesting note; if I got another (pair of) Skaven Deathrunners but for my AoS Skaven, I would of used Zandri Dust instead. They are painted in warm tones, see?

Speaking of Age of Sigmar, sometimes you can’t resist a good new release…


Sylvaneth! 

Spite-Revenants in particular, as I’m especially fond of the Outcasts sub-faction. I’m slowly aiming to work up to an Outcasts formation, then maybe onto the larger and more flexible Dreadwood Wargrove.

I have 5 assembled and primed as shown and another 5 still on their sprues. I’m going to need another 5 for the smaller formation and at least another 5 on top of that for the Wargrove.

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That’s all for now, probably won’t post until I’m settled into my new place and I can start painting again!

Silver Tower [WIP Part III]

Also known as just making more bases….


The Pink Horror got some teeth and gum work on its base. I know the middle tooth looks wonky, but that’s where I smoothed it so it would stick to the base. Most people would of done the gum first then the teeth in two sessions, not me though…all in one go!


The important thing I think is to not overburden every single base with details, hence why a little extra few organic bits for one Blue Horror and not the other.


Grot Scuttlings are nearly ready for priming. Enough said!


Finally, a quick snapshot from a recent game, can you spot the new Hero? Of course you can, it’s not hard!

Hobby Time: Chaos Sorceror Lord of Nurgle [complete]

I finished this one off since my friend wanted another ranged Hero for Silver Tower, and it was half painted anyway.

Remember Bubox Thistlebirch from a little while back? He got completed today;

Certainly not the best of my work, but parts like the robes I finished off a while ago turned out a lot better. It didn’t help that I forgot how I painted a lot of the model, such as the armour!

The base is a new one more recently sculpted to match up with what I showed last post. I figured even though this model is more for Age of Sigmar than it is as a Hero for Silver Tower, the basing scheme would work well in either game.