Idea Time: Great White Shark [Organised Crime]

Hello! Welcome back to another article on possible ways to make the Organised Crime list more interesting! Whilst both the Arkhamverse games and Knight Model’s own Batman Miniature Games have covered a number of the big mob bosses (Black Mask, Penguin, Two-Face etc) there are still a number of equally memorable and distinctive mob characters that could easily lead their own crime gangs on the tabletop.

One of my personal favourites and someone whom has been on the fringes of the Arkhamverse games is the Great White Shark.


To summarise, Warren White was introduced in 2003’s Arkham Asylum: Living Hell as a corrupt CEO whom has been caught and tried for his crimes of exertion, money laundering and other such big financial no-nos. He attempts to plead insanity but in Gotham that’s a big mistake as he ends up in Arkham Asylum.

This leads to a series of events where White is considered “the new fish” and subjected to a number of physical and cruel psychological assaults. He ends up locked in Mr Freeze’s cold cell and loses a number of fingers and other extremities from frostbite, completing his transforming into the albino-skinned Great White Shark. White has since kept on the outskirts of the various mob wars but still continues to run his illegimate businesses and projects, sometimes even from the confines of his Arkham cell!


In terms of the Batman Miniatures Game, White would make a fantastic and unique Leader option for Organised Crime. I imagine whilst stat-wise he wouldn’t be particularly impressive (CEOs in my mind don’t tend to be particularly strong or tough, even ones with pointy teeth!), White would certainly have access to a number of existing special traits that define him as the clever, conniving mob boss that he is.

First off and most importantly to give him some edge over the competion, I would give the Great White Shark the ever useful Lord of Business perk. Even before his villainous transformation, White White was filthy rich from all the money he swindled out of many of Gotham’s civilians. 


I would also give our shark-faced fiend the Elite Boss: Gangsters rule to represent the large number of old-timey hitmen he commands. Imagine the Boris and Dirty Tom type of mobsters, Pinstripe suits, moustaches and Tommy guns! 

Finishing off with something to represent White’s bribery and mob traits with something like Mob, Criminal and Persuasive (1SC + 1AC) would cleanly round off what could a great new character to the game!

That’s all for now, let me know what you think in the comments below! 


Idea Time: The Thugs and Henchmen of Batman: Arkham Knight [Part 1]

A week has past since the release of Batman: Arkham Knight, and I’ve got 100% on the main story so now’s a good time to take a break to see how some of the new stuff from the game could be added to the miniature game.

Personally I’m always been a fan of faction-based thugs and henchmen and how they amend their fatigues and uniforms to match their particular supervillain leader. So far there has been 8 Blackgate Prisoner models and 3 Arkham Lunatics released of which with a little imagination can be converted and painted to match the look of the villain they follow, whether it be Penguin, Joker, Two-Face etc.

Lets have a look at sone of the low-level thugs and criminals whom roam the streets of Gotham and the potential for new miniature releases and how they’d fit into the respective gangs.

Rioters – the most common thugs found roaming the streets. I would imagine they would be quite similar in stats and purpose to Blackgate Prisoners. The only thing these guys all have in common other than access to basic weaponry like bats, knifes and the occasional gun is that they all wear basic body armour. Therefore I would like to think Rioters would have average stat but with a slight boost to their defense stat for their body armour. I would price them at the 20 – 25 point mark and would be avaliable to all gangs except Batman, Green Arrow and Law bands.

Penguin Thugs – Despite a more unique American look with their emphasise on red and blue, as well as lots of body tassles and some full-head gas masks, these thugs otherwise are normal Rioters, but without the armour. 

In the Arkham Knight game they are numerous but poorly equipped so I think they would fit the 10 – 20 point range.

At first thought I would naturally just lump them into the Penguin faction but I also feel that these guys are generic enough to fit into the Organised Crime list if you left off the Penguin insignia. Stat-wise I would put them in the same area as the cheaper Blackgate Prisoners

Two-Face Thugs – In a big change from the half-burnt prisoner suits and presidential full-head masks from Arkham City, Dent’s thugs this time around are well equipped with machine guns and other firepower. I also like the distinctive Halloween masks they wear over their gas masks, and the crude half-cream half-burnt crimson paint job they have. 

Miniature-wise, I see these thugs as more expensive and well-armed versions of their Arkham City brethren. Thompsons and Machine Guns would be the weapons of choices here with a hefty $200 – $300 Reputation tag to go alongside with the gas-masks conferring some defense against Poison at around the 20 – 25 point mark.

Atlhough Two-Face already has access to six Henchmen unique to him, the only other fairly-unique option he has is Brandon, to access corrupt GCPD elements (also avaliable to Black Mask and Organised Crime). Therefore I feel even just a handful of new henchmen exclusive to his gang would give players more options when it comes to gang building. It also wouldn’t hurt to have a few more models to be able to synergise with Attorney’s Allegation!

The Arkham Knight’s Personal Guard as well as the Harley Thugs pictured above I will return to another time as they currently wouldn’t be able to slot into any particular current gangs nicely at the moment.

Feel free to leave comments and suggestions! Next time I’ll be covering some of the more specialised and more dangerous thugs!

Idea Time: Enigma [Law / Organised Crime / Riddler]

Let’s face it, the Gotham City Police Department is fairly corrupt to the bone, which forms a pretty vital part of the Arkham Origins story. I found it fascinating to experience and discover the shady side of the law – through Commissioner Loeb and his SWAT lackey Branden.

Fortunately for us, we’ve got an entirely new gang to represent such individuals – the Organised Crime list. Therefore I’ve thrown together a few suggestions of some pre-existing characters from the games to expand the faction list(s).

Due to my nature to waffle one, I’ll divide this post up into a couple of parts to keep my thumbs from not getting sore from typing on my phone for too long!



Before his transformation into the Riddler, the man known as Edward “Enigma” Nashton, was part of the GCPD Cybercrime Division, but spent a large proportion of his time extorting and blackmailing people with their sensitive information.

Whilst Enigma would technically work for the Law (faction), he would also slot in well in both Organised Crime and Riddler gangs (no surprises for that last one!)

From a design perspective, Enigma would work best as either a Free Agent or a Sidekick in both Law and Organised Crime. At present I don’t have the firmest grasp of the rules but a budget version of the Riddler to a less extent would be great.

In a Riddler gang however I’d actually want him as an alternative Leader option. Whilst he may be cheaper and less efficient than his more famous identity – the addition of the Corrupt rule would add a new theme and options to the gang – a couple of otherwise-inaccessible Law henchmen, which in this case would perfectly represent officials and lawmen being blackmailed by Enigma!

Having said that, the way he would work within Riddler gangs is still open to change, because at current the faction is technically unplayable (no Leader or Sidekick options!). After the eventual release of something for that faction, it might change how I’d like Enigma to stand as an option. My current guess is that we’ll get an Arkham Knight era Riddler with accompanied robots as a starter set.

That’s all for now, see you soon for Part 2!