Warhammer Quest: “House-rule vs GW” Adversaries (Part I)

…six months later…

It’s been a while, I know. I’m not the most productive of hobbyists, which is probably clear by my lack of output in recent times!

What I did do around the time of my last post here was a series of custom Adversary rules for both current Warhammer Quest games. I wrote a load, posted them online, got a bit of feedback then moved away from that and onto the next shiny thing that Games Workshop had just released.

Circa November 2017 – Newly released today as well is the first new product we’ve got for Warhammer Quest in a while now, the Chaos Adversary Cards!

Source: Games Workshop – used without permission

As someone who owns a small painted (gasp!) collection of Skaven for Age of Sigmar, and earlier on in the year wrote some rules to be able to use those in Warhammer Quest – I was dead keen to get my hands on these cards and compare and contrast what I’d written back in May to GW’s new “official” ones.

For obvious reasons I’m not going to post or quote anything from the Adversary cards, but merely to compare the differences and similarities between my humble efforts and the real deal. If you want to have a look at all my previous house-rule efforts (including non-Chaos Adversaries like Death!) check the following link for my Google Drive WHQ folder;



I’ve got at least a box worth’s done and dusted last year, so these were among the first I wrote some rules for – looking back my efforts were surprisingly similar to GWs!

Clanrats (old)
Source: Circus of Paint – Warhammer Quest house-rules

In terms of GW’s efforts, I deduced the following differences to my efforts (shown above);

  • Higher Vigour and Clanshield bonus – making them a bit tougher, but on the other hand – lower Agility!
  • Standard Bearers improve Vigour for all Clanrats, but only whilst still on the board – my version made Clanrats more likely to hit (so a big shift there!)
  • More Clanrats overall – my version calculates how many are generated per Hero, whereas GW has gone for a more streamlined “roll this many D6”. For a standard group of four Heroes, my Clanrats can generate 4 – 12, whereas GW’s have a much wider range.
  • GW’s Clanrats don’t have Scarper, whereas mine do (I copied it from the Grot Scuttlings in Silver Tower, as I though it was thematic!). GW’s Clanrats also have the potential to generate more than my equivalent.

Overall, not too big a difference – except GW’s Clanrats come in greater numbers and pack more of a punch! I’m sure they play-tested theirs far more than my meagre handful of attempts too.

Was there anything I don’t like about GW’s? – Only that they lumped Spears and Shields together as one weapon profile – I quite liked how my Spears were worse than Swords, but had the bonus of being able to attack from two squares away. I can live with this change though!


Despite only still having them assembled in a box gathering dust, Stormvermin were the next port of call for the house-rules treatment;

Stormvermin (old)
Source: Circus of Paint – Warhammer Quest house-rules

In terms of GW’s efforts, I deduced the following differences to my efforts (shown above);

  • Many of the differences I pointed out for the Clanrats also apply to the Stormvermin (unsurprisingly!) – Higher Vigour and Clanshield rule, lower Agility, same rulings for the “command models” across both groups.
  • GW’s version of their standard Rusty Halberd does more consistent damaged (a set number instead of 1D3) but a cost of an attack Dice. Overall, averaging both out probably yields in fairly similar results (mere conjecture – I can’t be bothered to prove that!)
  • The main differences are in the Behaviour Table – My “Guard” result is quite different to GW’s “Murderous Ferocity” that they put in it’s place – not surprising as my one works with custom-added keywords so they synergise with any other Skaven Warlords / Grey Seers on the board.

Overall, not too big a difference – Very similar to the differences between mine and GW’s Clanrats for the main part.

Was there anything I don’t like about GW’s? – Not that I don’t like it, but I still feel my “Guard” behaviour result is more interesting and characterful than what GW replaced it with. I can understand why this is though, mainly comes down to different design approaches – GW has gone for a more standalone streamlined approach (which I can appreciate).

If you come back for my next post, I’ll be following on from this one with some more “house-rules vs GW rules” analysis – continuing the Skaven theme with the dreaded Skaven Warlord as well as diving into Clans Pestilens – Plague Monks and Priests!*

*I wrote rules for Plague Priests but GW didn’t (due to lack of a plastic clampack model I suspect), but we’ll still compare and contrast design styles.

Thanks for reading, and keep rolling those sixes!

ps. I also own Shadespire and have a few games under my belt, so expect some content on that one soon!



New Releases: BMG July 2015

Huzzah, new Batman models! I’ve got my initial thoughts and opinions on each and so let’s get started.

Batman (Arkham Knight) 


Kicking off this month’s releases is Batman himself! First thought is its a great pose, even though the large gargoyle may not be to people’s tastes. However for those that picture the Dark Knight perched high up on a skyscraper at midnight, I think the pose works well. Aside from that and the nice balance of smooth surfaces to gadget details, a solid model overall and probably the first Batman I would buy if I ever ventured towards the good side.

Would I buy this model? If I ever started a Batman gang, very likely!

Robin (Arkham Knight)


Following up the main man is Robin, the sidekick and one of the playable characters of Batman: Arkham Knight. Out of all these months releases I feel this one is the weakest of the sculpts. Don’t get me wrong, I think it’s a good sculpt but my perceived fragility of the Bo Staffs and the overstretched pose are aspects that turn me away from the model. On the plus side, this version of Tim Drake has his hood down and the open action is a good contrast to the Batman: Arkham City version of the character. 

Personally, before I saw this image above I conjected that this Robin release would in fact be Jason Todd in his earlier and cheerier days. Shame that it wasn’t because as of now there is just the comic version of Red Hood as a model and I much prefer the Batman: Arkham Knight DLC look.

Would I buy this model? Unlikely, I prefer the other version!

Killer Frost


Now to the Free Agent release of this month, and not a character I was expecting! I think this is a great model, and quite similar in a few aspects to the comic Poison Ivy and I love that model. Interestingly enough, Killer Frost is both a Free Agent and a Sidekick for what was up to now the Mr. Freeze gang which now officially has its first proper release. You can now take Killer Frost and a number of unaffiliated Henchmen to officially kickstart your Mr. Freeze gang until we get Victor Fries as a Leader.

One thing has does puzzle me is exactly what version of the character this model is inspired by. I was expecting something like the character in the Assault on Arkham animation. I’m pretty sure though that this model is based on the Caitlin Snow version that is upcoming in the Flash TV show. Hard to say though, as the only screenshot I can find of the character is really blurry and out-of-focus!

~EDIT~ I’ve since been informed that this version of Killer Frost is actually based off the Injustice: Gods Among Us game.

Would I buy this model? Probably! It looks like great fun to paint although I would do her in paler skin tones and darker blue clothes.

Harley Quinn & Crew (Arkham Knight)


For the big release of the month we get our third version of Harley Quinn as well as a trio of new thugs. Whilst we have had comic and Batman: Arkham City versions of the character, now we have her as in Batman: Arkham Knight as well as her newly-rebranded Joker thugs from the Harley Quinn’s Revenge DLC

Whilst I think these are all brilliant models (especially the thugs) there was a bit of discontent at having another Harley Quinn over a new gang starter for Scarecrow and the Arkham Knight, which was the main focus of the console / PC game. Another point of criticism was having even more unique Joker models when are several gangs which literally can’t be played as they have no official models for them yet (but luckily not Freeze gangs anymore!)

To sort of combat this problem of too many choices for some gangs and far too few for others, an idea I’ve been playing with and have briefly mentioned in the Arkham City Limits group. This idea was inspired by the Corrupt special rule which easily opens up gang model choices for particular gangs, and something that I think could work well applied to particular other villains. I’ll probably delve into this in another post to stop sidetracking but basically I would of wanted this version of Harley Quinn to be able to be selected as a Free Agent in Poison Ivy gangs. It also would of been great to be able to take the Harley Thugs in that gang as well, as long as you take her as well.

Would I buy this set? Yes, if I wanted to start a third faction. After all, I still have a Titan Henchman to paint and this would be the perfect excuse to do so!

Arkham Asylum Inmates


This last release was a complete wildcard but probably the most for me to look forward to, as I’ve long clamoured for more unaffiliated Henchmen so the more gang options for everyone the better! I really like these models, even though ironically these are actually technically Blackgate Prisoners!  The look of these models is taken from concept art for the Batman: Arkham Origins Blackgate handheld game, also noticing that a lot of the prisoners early on in Batman: Arkahm Asylum have been temporarily transferred to Arkham Asylum – hence why they wear grey overalls and not the orange / red of the residentual asylum inmates.

From a marketing / retail perspective though I’d like to think that this pack is named as such to distinguish it from the 4-model Henchmen packs, even though both types of models are based off the same batches of concept art!

Will I buy this pack? Yes! I’d really like some for my slowly growing Penguin gang. In fact, as part of my research to find colour schemes for painting, I have used the same concept art these models were based off for just that!

Aside from textured bases, that concludes July’s releases for Batman Minatures Game! I hope you’ve enjoyed this article and I’ll see you for another look at new releases in August!