Warhammer Quest: “House-rule vs GW” Adversaries (Part I)

…six months later…

It’s been a while, I know. I’m not the most productive of hobbyists, which is probably clear by my lack of output in recent times!

What I did do around the time of my last post here was a series of custom Adversary rules for both current Warhammer Quest games. I wrote a load, posted them online, got a bit of feedback then moved away from that and onto the next shiny thing that Games Workshop had just released.

Circa November 2017 – Newly released today as well is the first new product we’ve got for Warhammer Quest in a while now, the Chaos Adversary Cards!

60220799002_ChaosAdversaryCards01
Source: Games Workshop – used without permission

As someone who owns a small painted (gasp!) collection of Skaven for Age of Sigmar, and earlier on in the year wrote some rules to be able to use those in Warhammer Quest – I was dead keen to get my hands on these cards and compare and contrast what I’d written back in May to GW’s new “official” ones.

For obvious reasons I’m not going to post or quote anything from the Adversary cards, but merely to compare the differences and similarities between my humble efforts and the real deal. If you want to have a look at all my previous house-rule efforts (including non-Chaos Adversaries like Death!) check the following link for my Google Drive WHQ folder;

https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU

Clanrats 

I’ve got at least a box worth’s done and dusted last year, so these were among the first I wrote some rules for – looking back my efforts were surprisingly similar to GWs!

Clanrats (old)
Source: Circus of Paint – Warhammer Quest house-rules

In terms of GW’s efforts, I deduced the following differences to my efforts (shown above);

  • Higher Vigour and Clanshield bonus – making them a bit tougher, but on the other hand – lower Agility!
  • Standard Bearers improve Vigour for all Clanrats, but only whilst still on the board – my version made Clanrats more likely to hit (so a big shift there!)
  • More Clanrats overall – my version calculates how many are generated per Hero, whereas GW has gone for a more streamlined “roll this many D6”. For a standard group of four Heroes, my Clanrats can generate 4 – 12, whereas GW’s have a much wider range.
  • GW’s Clanrats don’t have Scarper, whereas mine do (I copied it from the Grot Scuttlings in Silver Tower, as I though it was thematic!). GW’s Clanrats also have the potential to generate more than my equivalent.

Overall, not too big a difference – except GW’s Clanrats come in greater numbers and pack more of a punch! I’m sure they play-tested theirs far more than my meagre handful of attempts too.

Was there anything I don’t like about GW’s? – Only that they lumped Spears and Shields together as one weapon profile – I quite liked how my Spears were worse than Swords, but had the bonus of being able to attack from two squares away. I can live with this change though!

Stormvermin

Despite only still having them assembled in a box gathering dust, Stormvermin were the next port of call for the house-rules treatment;

Stormvermin (old)
Source: Circus of Paint – Warhammer Quest house-rules

In terms of GW’s efforts, I deduced the following differences to my efforts (shown above);

  • Many of the differences I pointed out for the Clanrats also apply to the Stormvermin (unsurprisingly!) – Higher Vigour and Clanshield rule, lower Agility, same rulings for the “command models” across both groups.
  • GW’s version of their standard Rusty Halberd does more consistent damaged (a set number instead of 1D3) but a cost of an attack Dice. Overall, averaging both out probably yields in fairly similar results (mere conjecture – I can’t be bothered to prove that!)
  • The main differences are in the Behaviour Table – My “Guard” result is quite different to GW’s “Murderous Ferocity” that they put in it’s place – not surprising as my one works with custom-added keywords so they synergise with any other Skaven Warlords / Grey Seers on the board.

Overall, not too big a difference – Very similar to the differences between mine and GW’s Clanrats for the main part.

Was there anything I don’t like about GW’s? – Not that I don’t like it, but I still feel my “Guard” behaviour result is more interesting and characterful than what GW replaced it with. I can understand why this is though, mainly comes down to different design approaches – GW has gone for a more standalone streamlined approach (which I can appreciate).

If you come back for my next post, I’ll be following on from this one with some more “house-rules vs GW rules” analysis – continuing the Skaven theme with the dreaded Skaven Warlord as well as diving into Clans Pestilens – Plague Monks and Priests!*

*I wrote rules for Plague Priests but GW didn’t (due to lack of a plastic clampack model I suspect), but we’ll still compare and contrast design styles.

Thanks for reading, and keep rolling those sixes!

ps. I also own Shadespire and have a few games under my belt, so expect some content on that one soon!

 

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Hobby Time: Plague Priest [complete]

Rejoice, for something has been completed!

  

 
Certainly not the most original choice of colour scheme but 1) I started painting this before I picked up the Skaven Pestilens Battletome with all its lovely ideas and 2) it matches the rest of then Skaven I’ve done.

I may come back to it later on and add a blasphemous rune or two to the cloak, but for now it’s done – I’m already working my way through more Clanrats with the brush to get back into the swing of things!

This would of been done sooner did I not spent the last few weeks worth of hobby time playing around with making bases for potentially some Tzeentchii models. Having said that with all the Battletomes and new models for Age of Sigmar coming out, it’s hard to keep focuses on what I already have to work on!

Next up on the ratty front are the aforementioned Clanrat  reinforcements, resuming work on converting Plague Monks and maybe even start painting some Stormvermin.

Leave your comments and support as usual – I appreciate everyone who does. 🙂

Unboxing: Chaos Battletome: Skaven Pestilens

I rarely purchase anything GW makes on release let alone *shock horror* preorder stuff. Long story short, I did just that for the Clan Pestilens Battletome since I am currently (and slowly) collecting a Clan Septik faction for Age of Sigmar.

  

As a disclaimer, this is the first Age of Sigmar publication I own a physical copy of. I did buy the original big “fluffbook” through the app which I’ve since regretted as print is far better as I’m concerned for this format of publication. If any art or fluff is repeated from previous publications, I am unaware of such.

I also will not be publishing or taking photos of any of the rules!

Anyway, contents:

  

So; new background, a pair of new Battleplans, seven (already existing) Warscrolls and four new Warscroll Battalions. As far as I’m aware, most of the art and fluff is new (some of the colour schemes are taken from the old Skaven Uniforms and Heraldries book).

The book covers the main three original Clans Pestilens (Morbidus, Feesik and Septik) as well as mentions of lesser and splinter clans. For some reason, each of the Clans superstitiously follow a rule of three with their number – so if one Congregation is banished for heresy, political reason or whatever then another two must be as well even if they were “innocent” of any real crime in Skaven society. Quite funny if you ask me!

  

Speaking of Clan Septik (the one I collect), they have gained a new symbol (yay!) but changed colour to purple?! All is not lost for my green and beige-clad rats however as the book directly mentions the large number of Clans that have split off from Septik and taken their own colours. Such relief!

They do look pretty neat in purple though *temptation growing*

 
Still looking at alternative colour schemes, yellow looks pretty good too! They have runes painted on their cowl, which is a neat touch in going to use in the future.

  
I can’t say I’ve read enough of the book to give a good opinion on the background, so I’ll skip to over viewing the Warscroll Battalions new to this book.

  
There are four in total which together make up the above organisational chart of the various Clan Pestilens factions.

The first one is the Congregation of Filth, consisting of two or more units of Plague Monks as well as a Plague Furnace. This formation improves the charge range of the Monks (20+ size units) and allows the chance to ignore Wounds as well. Both abilities require the Monks being near the Furnace if hadn’t guessed already!

  
The second one is the Foulrain Congregation consisting of a Plague Priest directing three Plagueclaws (catapults). This formation allows the artillery to increase chances to wound and grants to hit re-rolls when concentrating fire on one target. The Priest is used as the lynchpin for one of these abilities but not both.

The third is the Plaguesmog Congregation, pairing 2+ units of Plague Censer Bearers with again a Plague Furnace. Harder to hit with shooting and upgrades the Censer Bearer’s Poisonous Fumes abilities with a new and better version.

  
The final Warscroll Battalion is the big one – the Virulent Procession. This consists of 2+ Congregations of Filth as well as one mighty Verminlord Corruptor. The lowly Monks can choose to take mortal wounds to heal the Verminlord as well as enemies in or near terrain taking damage one per turn.

The only real criticism of this release is that the Plague Monks kit is still horribly outdated by modern Skaven standards! The only formation I would be interested in collecting is the Foulrain one as it doesn’t use Monks at all! True, I am converting my own but the process of making a measly minimum unit size of 5 is long and a lot of work, let alone the 40+ I would need to individually convert to ideally make use of the basic Congregation of Filth.

All in all though, the book looks great and its helped me to get cracking on with some more diseased rats in the meantime!

Hobby Time: Rikkit Hooktail, Skaven Warlord

I chose to paint this model up – a metal version of the classic Tretch Craventail – as a quick way to fulfil my monthly pledge for Warseer’s Tale of AoS. Those pesky Rat Ogors took too long to do!

    

I painted this sneaky guy as a test piece for Clan Skurvy – hence the saturated yellow loincloth and copper \ bronze armour. In the latter case though I experimented with verdigris effects to exaggerate the weathered metals (not the easiest thing to do with just brown paints and a few glazes!).

  
I was quite pleased with this model until I gingerly went to varnish it outside in spite of the usually awful British weather – and the top-heavy nature of this piece made it fall onto some brick steps and break into several pieces…

  
Ah well, model and paint job have been fixed although a hairline crack is still visible in the pictures.

– – –

On other progress, I have assembled a core of 15 Stormvermin and also have a handful of Clanrats ready for paint – those Clanrats and a few of their armoured brethren will make up my painting load for February.

To conclude, both metal models and the British weather suck, but another model is complete and now I have a new colour scheme to use on Clanrats to add variety to the usual sickly greens of Clan Septik.

Circus of Paint – 2015 in Review

As seems customary for miniature painting and gaming blogs at the moment, I’d thought I would do a quick and simple look back at what I’ve managed to complete this year. When I say this year, what I actually mean is since I started Circus of Paint back in June this year – more a 6 month review than anything!

On the gaming side of things, I started playing Malifaux this winter. I’ve only played four games thus far – two demo games and next thing you know I’m in the local Shifting Loyalties campaign with another two games under my metaphorical belt.

Miniatures-wise, I’ve completed a total of 24 various Skaven models as shown below. You may notice there are only 19 Clanrats, one of them has escaped my clutches much to my dismay! 😦

  IMG_1088

Ah well, I’ve got another 15 – 20 left to do to bolster their ratty ranks. Once the second Rat Ogor is finished, there’s lots of fun monsters to paint like the Brood Horror and Cockatrice, as characters like Tretch Craventail and the plastic Plague Priest.

As if all that plus my Malifaux Ressurectionists weren’t enough to work on well into 2016, clearly a third project just had to be started. Unsurprisingly enough, it’s another attempt at Batman Miniatures Game – this time a Two-Face gang but with newer models. As disclosure, I do own the Two-Face starter set but the big guy himself has been through the paint stripper too much and the casts of his unique Arkham City thugs were both rough and difficult to assemble.

 

The lumps of metal on the left is Clayface and the primed model on the right is Copperhead. I’d also be interested in a gang for the newly-released Spider-man Miniatures Game if Knight Models gets their act together and distributes it properly instead of being exclusive to their webstore. I’ll be keeping a close eye on how the Hydra and Goblin Cult factions will grow for sure! I like to think between the myriad of comic book source material for both games, they’ll be more BMG and maybe even SMG Idea Time posts in the future. 🙂

Anyway this was supposed to a short look back, so I’ll finish up.

Many thanks to all those who followed, commentated and supported Circus of Paint in its infancy. I think 2016 is going to be great for this blog!

Feral / Daniel